Tuesday, September 30, 2014

Castlevania Mirror of Fate 3DS Game Possibly Coming To 360 And PS3

Castlevania: Mirror of Fate 3DS Game Possibly Coming To 360 And PS3

Play-Asia have a listing (thanks, Hachima) for Castlevania: Lords of Shadow (The Collection), which appears to include an HD version of the Nintendo 3DS game Castlevania: Lords of Shadow – Mirror of Fate.

According to Play-Asia’s listing, the collection will include the following:

Castlevania: Lords of Shadow with Reverie/Resurrection DLC

A demo of Castlevania: Lords of Shadow 2

Castlevania: Lords of Shadow – Mirror of Fate HD

In the past, developer MerurySteam have hinted at the possibility of bringing Mirror of Fate to HD consoles, so this isn’t much of a surprise.

Konami have not yet announced Castlevania: Lords of Shadow (The Collection), but Play-Asia have it listed for an October release for $35 on Xbox 360 and PlayStation 3.


Read more stories about Castlevania: Lords of Shadow - Mirror of Fate & Castlevania: Lords of Shadow Collection & Nintendo 3DS & PlayStation 3 & Xbox 360 on Siliconera.

Saturday, September 27, 2014

This Shoot-em-up Was Developed In Canada, But You Probably Can't Tell

Indie shoot-em-up Danmaku Unlimited 2 is out now on PC. Originally developed for iOS devices, the game is a vertical-scrolling shooter that hopes to replicate the Japanese shooting game genre, even though the game was developed in Vancouver. Here’s a look:

You can grab Danmaku Unlimited 2 for $5 from the game’s website. Additionally, a free demo of the game is available on the website, to. You can also vote for Danmaku Unlimited 2 on Steam Greenlight.
This Shoot em up Was Developed In Canada, But You Probably Cant Tell


Read more stories about Danmaku Unlimited 2 & iPhone & PC & Videos on Siliconera.

Tuesday, September 23, 2014

Tales Of Phantasia Is On iOS Now And It's Free

Tales Of Phantasia Is On iOS Now And Its FreeNamco Bandai brought Tales of Phantasia to iOS and the price is a steal – it's free. You can play Tales of Phantasia all the way to the end of the game without spending any money. The game has microtransactions and players can purchase items that revive a party if they are annihilated by enemies, but as long as Namco Bandai didn't ramp up the difficulty those items should be optional.

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Tales of Phantasia for iOS is based of the Full Voice version for PSP. The iOS version includes bells and whistles like the animated movie and voice acting. Controls and menus have been reworked to support a touch screen. Namco Bandai also added GameCenter functionality with leaderboards and achievements.

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Tales Of Phantasia Is On iOS Now And Its Free Tales Of Phantasia Is On iOS Now And Its Free Tales Of Phantasia Is On iOS Now And Its Free Tales Of Phantasia Is On iOS Now And Its Free


Read more stories about iPhone & Tales of Phantasia on Siliconera.

Friday, September 19, 2014

Sterk From The Atelier Series Cuts Through Warriors Orochi 3 Ultimate

Sterk From The Atelier Series Cuts Through Warriors Orochi 3 Ultimate

First introduced in Atelier Rorona, Sterk will represent the Atelier series and Gust in Warriors Orochi 3 Ultimate. He's a guest character just like Kasumi from Dead or Alive 5 and Momiji from Ninja Gaiden. Tecmo Koei shared more screenshots of the hack and slash game mostly featuring Sterk and Ouryu, a brand new character to the Warriors world.

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Warrior Orochi 3 Ultimate is slated for September 26 on PlayStation 3 and PlayStation Vita in Japan.

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Read more stories about PlayStation 3 & PlayStation Vita & Warriors Orochi 3 Ultimate on Siliconera.

Tuesday, September 16, 2014

From Super Cosplay War Ultra To Chaos Code, The Story Of FK Digital

From Super Cosplay War Ultra To Chaos Code, The Story Of FK Digital

Almost a decade before Chaos Code was released, FK Digital was making fighting games for PC like Super Cosplay War Ultra. They also developed a bunch of 3DS games which were published by Arc System Works and Witch & Hero from Circle Entertainment. While these 3DS games were in development, FK Digital continued to work on Chaos Code in house.

How did development for Chaos Code begin? Other than IGS, there aren't any other 2D action game developers in Taiwan. Most of the studios there focus on 3D games.

Mickey Lin, Producer: Your first question brought back good memories about IGS. Back then when we developed free-to-play games, we would receive messages from experts at IGS who encouraged us and said we would be an upcoming fighting game developer for this generation. The combat games developed by IGS are high quality. We haven’t seen any new games from them for a while, though. When we received their email, they passed down the baton to us as the new combat game developer in Taiwan.

Of course, our goal is to develop combat and fighting games like Chaos Code and I believe that’s also a dream of most people who have seen the golden era of fight games in the 90s. Before we developed Chaos Code, we had made a couple free versus fighting games. Super Cosplay War Ultra (“SCWU”) is one of our better known titles. The experience, technique, and achievement from developing SCWU gave us confidence to start developing Chaos Code. If you have tried our older games, you will see the inspiration from those works in Chaos Code.

We were based in Sydney at the beginning. People said developing a game is difficult and I have to say, it’s even more difficult to develop a game being Asian in a Western country. Everyone has different art styles and it took us a long time to work with these styles and gel them with our designs. After three years, we decided to move back to Taiwan. It took us just one year to accomplish what we needed to do in the three years we worked in Australia.

Four years for a game is a perhaps too long for a non-amateur developer, but this is the first time creating a commercial product. Also, our team was less than 10 people. Speaking of making commercial products, development the game is just the first hurdle. Having a successful launch is the real challenge. I’d better stop here before I go too far off topic. [laughs]

Editor's Note: IGS, short for International Games System, is developer behind the Journey to the West inspired beat 'em up Oriental Legend for arcades and Constant C for PC.

From Super Cosplay War Ultra To Chaos Code, The Story Of FK Digital

How did development for the PS3 port begin and what was the toughest part about converting the game to consoles?

It’s our goal to bring Chaos Code to more players. When we decided to port it to consoles, we considered porting it to Xbox 360. However, due to all sorts of problems, we ended up choosing PS3, thanks to SCE Asia’s assistance.

We added new features to the PS3 version such as practice mode and a new character. Adding new features is not that challenging. The real challenge was our lack of experience developing PS3 games. Whenever we had a problem, it brought us back to square one. One of the challenges that I can’t forget also happens to be the funniest one. We didn’t know how to turn on the PS3 development kit and it took us more than a month to solve this problem.

Looking back, Xbox 360 is a platform that’s similar to Windows, which may have better development option for us. [laughs]

From Super Cosplay War Ultra To Chaos Code, The Story Of FK Digital

Can you tell us about the combo system in Chaos Code?

All games we have developed so far share one thing in common, players can pick up the game really quickly. There aren’t any overly complicated systems or control to learn, but yet the gameplay is still challenging. Chain combo is not a new feature in fighting games and it solves the problem to have players who are at different level to play together. Doesn’t it feel great to just press a few buttons in sequence to launch a combo? It’s all about having fun when you play a game, but not being played by a game. That is a comment we hear a lot nowadays.

Michael Lin, Director: It’s not too difficult to design this kind of system. We wanted to emphasize a smooth execution of a chain combo and its visual impact. Let’s say we press the buttons in the order A-B-C-D. Each button represents a specific action and we assigned the buttons with action as left punch, right kick, followed by right punch and left kick. When we press the buttons in the sequence A-B-C-D to attack, you can see a set of moves that flows and smoothly switches between left and right attacks.

Mickey: There is different requirement to cancel attacks in each game. Michael talked about the action design with alternates between left and right attack. Bravo’s pot comes out of nowhere. Catherine changes her clothes while she’s making a turn. Having a comic style is one of the characteristics of our game.

In the arcade version, Kudlak, the final boss, isn't playable. How did you adjust Kudlak Sin to make him playable without making him over power the other characters?

Mickey: How did we balance the boss character? We chose the hardest and most time-consuming, but the best way to convey our passion to the players— the Kudlak in the PS3 version (the “Boss”) is not the same as the one in the arcade version. This is a brand new character specially designed for PS3 players called Kudlak Sin.

What we mean by 'specially designed' is not about balancing HP or AP, but designing a new character with different attacks. We designed most of Kudlak Sin’s moves after we started developing the PS3 version. Some of the moves are designed only for Kudlak Sin.

From Super Cosplay War Ultra To Chaos Code, The Story Of FK Digital

The meter above Chaos Gauge shown at the bottom left of this screenshot is Kudlak Sin’s own meter. This is not in the arcade version. Players can choose to play as Boss after they fulfill certain requirements. What’s the difference between Kudlak Sin and Boss? I’ll leave this to players to find out.

Are there any differences between the US version and the release in Asia? Has the translation been improved for the international release?

Mickey: There is no difference in content as we want to present the original Chaos Code to players, but we fixed some bugs found in the Japanese and Asian versions and took player’s comments into consideration. Therefore, we included an index to show players the damage the move or combo makes in practice mode.

From Super Cosplay War Ultra To Chaos Code, The Story Of FK Digital From Super Cosplay War Ultra To Chaos Code, The Story Of FK Digital

Does FK Digital plan on developing more fighting games in the future or expanding Chaos Code as a series?

Mickey: We talk about what kind of games we want to develop all the time in our studio. I like anime a lot, I often dream of turning an anime series into a fighting game. However, it’s not easy to develop one of those games.

Chaos Code is already a bit too much for a team of ten, especially because we developed quite a few of 3DS games while we were working on Chaos Code. Although our other games are not nearly the same scale as Chaos Code, we needed to spend more time on Chaos Code and the workload was really killing us. Knowing that players would play our game was our biggest motivation. We hope we can get a lot of support from fans in the States.

Regarding turning Chaos Code into a series…what do you think?


Read more stories about Chaos Code & Interviews & PlayStation 3 on Siliconera.

Friday, September 12, 2014

Sonic All-Stars Racing Transformed Co-op Deal 4 Steam Keys for Only $12

Sonic All Stars Racing Transformed Co op Deal: 4 Steam Keys for Only $12

Sumo Digital's well-received racing title Sonic & All-Stars Racing Transformed got ported to the PC earlier this year. Getting friends in on the action can be troublesome at times, but you can give them an extra nudge with a 'Multiplayer Madness' deal going on at GMG. Right now 4-packs of co-op friendly games are heavily discounted. (Other notable titles include Chivalry: Medieval Warfare, Sanctum 2, and Awesomenauts.)

Thanks to the sale, buying four copies of Sonic & All-Stars Racing Transformed sets you back only $12. Until this Friday at 11AM Eastern, all titles listed below are on sale in packs of 4, with the deal available in Europe and the UK as well. You can even get an additional 20% off with coupon code GMG20-4B9NY-L4FEN.

Game TitleMSRP% OffSale PriceChivalry: Medieval Warfare ' 4 Pack $74.9973%$20Eve Online Starter Pack ' 4 Pack $79.9680%$16Killing Floor ' 4 Pack $79.9680%$16Sanctum 2 ' 4 Pack $44.9973%$12Sniper Elite Nazi Zombie Army ' 4 Pack $59.9680%$12Sonic & All-Stars Racing Transformed ' 4 Pack$59.9980%$12Starvoid ' 4 Pack $39.9680%$8Gettysburg: Armored Warfare ' 4 Pack $39.9680%$8Awesomenauts ' 4 Pack $39.9680%$8Sanctum ' 4 Pack $29.9973%$7.96Dollar Dash ' 4 Pack $29.9974%$7.92

For extra clarification, you'll be receiving FOUR individual Steam keys for the games you buy in your GMG account. These are not Steam gift codes, so if you don't have friends who are interested in the games, you can always trade or sell the keys as you see fit.

On the Steam Weekly Sale front, the Steam Midweek Deal brings us Resident Evil: Revelations at 50% off ' only $24.99 for the game, and DLCs are on sale at 50% off as well. Before you get your hopes up, the whole Resident Evil franchise isn't on sale ' only Revelations ' so you'll have to wait on RE5 and RE6 for a little bit longer. (In my opinion, Revelations is a much stronger RE game anyway.)

At $25, this deal makes the cheapest price we've seen. Revelations is usually around the $33 mark, with the previous lowest price at $26.80 just a month ago. Revelations now also has Steam collectible trading cards added to the system, so it's complimenting the Midweek Sale nicely. This 50% off deal will end tomorrow Thursday at 1PM Eastern / 10AM Pacific.

Sonic All Stars Racing Transformed Co op Deal: 4 Steam Keys for Only $12

If you like to keep your wallet fat, check in every Wednesday and Saturday at 11AM Pacific for the latest deals, brought to you by the crew at Dealzon. We’re here to help Siliconera readers find the best gaming deals online, whether for the PC or console. To be clear, Siliconera will sometimes make money if you buy a game. Feedback? Let us know in the comments.


Read more stories about PC & Resident Evil: Revelations & Sonic & All Stars Racing Transformed on Siliconera.

Wednesday, September 10, 2014

Pirate Ships Ahoy In The Latest Disgaea D2 Screenshots

NIS America have released a batch of new screenshots for Disgaea D2: A Brighter Darkness. The game is slated for release on September 27th in Europe and October 8th in North America. In case you missed it, you can find the game’s latest trailer here.

Pirate Ships Ahoy In The Latest Disgaea D2 Screenshots

Pirate Ships Ahoy In The Latest Disgaea D2 Screenshots Pirate Ships Ahoy In The Latest Disgaea D2 Screenshots Pirate Ships Ahoy In The Latest Disgaea D2 Screenshots Pirate Ships Ahoy In The Latest Disgaea D2 Screenshots Pirate Ships Ahoy In The Latest Disgaea D2 Screenshots Pirate Ships Ahoy In The Latest Disgaea D2 Screenshots Pirate Ships Ahoy In The Latest Disgaea D2 Screenshots


Read more stories about Disgaea D2 & PlayStation 3 & Screenshots on Siliconera.

Thursday, September 4, 2014

Rise Of Mana Trademark Registered In Japan

Rise Of Mana Trademark Registered In JapanHmm… it looks like Square Enix is doing something with the Mana series. Siliconera first found a trademark for Rise of Mana registered in Europe. Square Enix filed a trademark for Rise of Mana for use with video games and computer software in Japan too.

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In addition to that, Square Enix re-registered Seiken Densetsu (Holy Sword Legend), the franchise name for the Mana series, earlier this year. Maybe Square Enix is planning on doing something with the Mana series aside from that GREE game.

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Drakengard 3 was hinted at through re-registered trademarks. Drag-On Dragoon was registered a couple of months before a new game in the series was revealed.


Read more stories about Rise of Mana & Trademark on Siliconera.

Tuesday, September 2, 2014

NIS America's Dungeon Crawler, The Guided Fate Paradox, Coming On November 5

It’s been a while since we last heard news about the game, but NIS America will finally release their roguelike dungeon crawler The Guided Fate Paradox in North America on November 5. The PlayStation 3 game will cost $49.99.

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NIS Americas Dungeon Crawler, The Guided Fate Paradox, Coming On November 5

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The Guided Fate Paradox limited edition will cost $74.99 and includes the game, a full-color hardcover art book, a two-disc original soundtrack, an exclusive framed art print drawn by the character designer Noizi Ito, and eight character cards. You can pre-order the limited edition straight from NIS America's online store.


Read more stories about PlayStation 3 & The Guided Fate Paradox on Siliconera.